But it's hard to tell exactly how it wants you to move the mouse to interact. It tries to copy Amnesia, where you interact with objects and push/pull, open doors, etc. The UI/the way you interact with objects is incredibly disorienting and unnatural. Do you want to continue?" I don't remember early builds running like that. ![]() It's incredibly immersion breaking for sections of the game to be cordoned off by subtitled warnings like "this will start a chapter of the game that you can't leave until completed. But I managed to pull it off just by walking around. ![]() For a game that was in early access for years, I would expect simple things like clipping through the floor to have been ironed out.
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